A1 4 Scourge Of The Slave Lords Pdf



Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all .. One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.

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Softcover book that contains revised versions of the Aerie of the Slavelords series of AD&D modules plus new adventures in the Wild Coast area of Greyhawk. From the publisher: "Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again! The adventure that began in the Temple of Elemental Evil now. Re: Adapting Modules A1-4 Scourge of the Slave Lords Post by Yaztromo » Sat Jan 23, 2016 3:38 pm I haven't read these adventures, myself, but I suspect many years ago I played a Mystara conversion / adaptation of them with Fort Doom and the Black Eagle Barony as the headquarters of the Slave Lords, plus a diversion to an insland off the coast.

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Tsr 9167 - A1-4 - Scourge Of The Slave Lords.pdf Download ...

  • A1 Slave Pits of the Undercity by David Cook A2 Secret of the Slavers Stockade by Harold Johnson and Tom Moldvay A3 Assault on the Aerie of the Slave Lords by Allen Hammack A4 In the Dungeons of the Slave Lords by Lawrence Schick-As you can see, some of the best module authors TSR ever had. WOC has nothing on this.
  • TSR reprinted the Slave Lords adventures several years later in A1-4: Scourge of the Slavelords (1986). This 'supermodule' acted as a bridge between T1-4: Temple of Elemental Evil (1985) and GDQ1-7: Queen of the Spiders (1986), with player level upped from 4-7 to 7-11 to support this transition. A number of additional encounters were also aded.

This article includes a list of referencesbut its sources remain unclear because it has insufficient inline citations. In fact, the real stronghold of the Slave Lords is located somewhere in the Drachensgrab Hills. Once there, they went into A1 and never came c&d out. Please read the rules wiki page for a more detailed break-down of each rule. Only the most fearless of adventurers could challenge the slavers on their own ground, and live to scougge of it! The modules are set in the Pomarj.

Worth to convert it to Pathfinder or another system of your choice, too.

It’s just that whenever there is a chance to let the PCs find their own path the adventure chooses a ham-handed railroad. Instead of a mission with real meat on it – PCs getting hired by nobles and sent on their way to try and take out the slavers at minimum cost to their employers, they’re guilted into the mission by the raid.

Submit a new link. Dragonlance Forgotten Realms Greyhawk Ravenloft. He praised the development of the antagonists and the care to characterize the reactions of the various monsters. The previous adventure ends with the capture of a map to a fortress citadel in the hills, used by the slavers as a waypoint on their route.

Check out our Getting Started Guide! When discussing a specific edition, include the edition in the title or select the appropriate link-flair. Sullivanand Steve Winter. I have fond memories of my time playing Against the Slave Lords, particularly my struggles in the belly of the slave galley.

Bambra was very critical of the editing done on the modules and pointed out several mistakes, concluding that “these modules should never have been released with such errors”. No Web Links Found. The module starts with the party trapped, without any gear, deep beneath a volcanic island. The railroading just starts there. Local lords, finally tired of the situation, hire a band of adventurers to attack the slavers in their home.

The events of the adventure are set in CYfollowing four years of raids by slavers on the coastal population along the Sea of Gearnat from Onnwal to the Wild Coast. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Instead of letting the PCs make their way there, the module puts obstacles in their path in the form of slaver agents.

Dungeon Fantastic: Review: A Scourge of the Slave Lords

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Even more oddly the picture of the slave lords changes the sex of several of the members Lamonsten and Neralas become women and the half-orc looks. This is not a good adventure intro. Dark Alliance Baldur’s Gate: And it is not all dungeons, there are cities, wilderness, caves and an island.

By using this site, you agree to the Terms of Use and Privacy Lordw. I supported because… “Role playing games have always been lorvs outlet for my imagination. I have some ideas on how to get the players down to the general area, but I was wondering if anyone had run this adventure module for 5E?

Once the players emerge from the caverns, they face the final test of scourgee the island itself, which can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly by swimming. Do not suggest, promote, or perform piracy.

Read all 3 reviews Write Your Own. Any time you intend to post any promotion, message the mods ahead of time. Wish I had something to toss at you, but I just picked the module up from a friend yesterday and haven’t had a minute to read through it much. It’s not a bad pickup for the extra material – especially the Drachensgrab details – but the originals are better.

Scourge of the Slavelords. This product contains the completely revised Aerie of the Slavelords series of adventures. The module has scoourge described as the first in a series d&&d medium-level scenarios that provide the player characters ,ords a mission to track down marauding coastal raiders. November Learn how and when to remove this template message.

This includes art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not. In the Dungeons of the Slave Lords —complete with original black-and-white interior art. Each area contains additional points available for gain or loss based on specific actions by the players.

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Had the PCs made it out of A1, they’d have had a chance to deal with A2 or A3 they had enough clues in A1 to skip ahead and go from there. The Gorgon’s Alliance Planescape: You and your fellow adventurers have defeated ot slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack.

It is time to put a stop to the marauders!

Secret of the Slavers Stockadeat the Pen & Paper RPG Database.

Scourge Of The Slave Lords | The Neverwinter Vault

Thursday, 28th February, In the second part of the adventure, the group discovers the haven of the Slave Lords, a town on an island in a volcanic crater. Thursday, 29th July, The artwork depicts a slave master battling a group of slaves.

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The series is intended for use in the World of Greyhawkbut can be imported to any campaign setting.

A0-A4: Against The Slave Lords (1e) - Wizards Of The Coast ...

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